#include "WinPt.h"

WinPt::WinPt() {
	x = y = 0xdeadbeef;
}

WinPt::WinPt(GLint x = 0xdeadbeef, GLint y = 0xdeadbeef) {
	this->x = x;
	this->y = y;
}

bool WinPt::isValid() {
	return !(x == 0xdeadbeef || y == 0xdeadbeef);
}
